◆ HANDBOOK · READ-ME-FIRST ◆

ERNIES MINECRAFT SERVEROfficial Survival Codex & Wiki

Folia 26.3 Java 25 Custom Tech Emerald Economy

Phones, banks, chunk loaders, land claims and teleports — one page, six tabs. Hover any item for its tooltip.

★ First-Join Kit

The first time you ever join, the server hands you everything you need to take part in the economy. No commands required.

1

1× Phone

If you don’t want to use any commands, this one is for you.

1

1× Bank Card

Your physical key to the ATM. Required for deposits & withdrawals.

128

128 Emeralds

Starter balance credited to your bank account — not your inventory.

LOST SOMETHING?

Lost your Phone or Bank Card? Craft a new one – recipes in the Crafting Codex.

📱 Using the Phone

Right-click the Phone to open the 9x3 Master Hub. Every system on the server is only one click away. Hover or click a slot below.

Phone
TELEPORT APPS NEED A DOUBLE-CLICK

The two teleport buttons (Spawn & Overworld Spawn) first show the fee, then turn into a Clock. Click again within 10 seconds to confirm — otherwise the confirmation expires.

✔ Interactive Chat Confirmations

Anything that costs Emeralds or can’t be undone asks first. The server prints a chat line with two clickable buttons:

  • [ ✔ ACCEPT ] runs the “yes” command for you (e.g. /chunk unclaim yes, /etp yes).
  • [ ✖ DECLINE ] cancels it (/chunk unclaim no, /etp no). Doing nothing also cancels — requests time out after about 30 seconds.
  • Prefer typing? Every button is just a command, so you can use the text version instead.

Try it

⚙ Your Toolbox at a Glance

SystemWhat it doesStart with
Emerald BankAccount, ATM, transfers, ranking/bank gui
Land ClaimsProtect chunks, minimap, upkeep/chunk gui
Chunk LoadersKeep chunks running while you’re awayCraft a Core Loader
TeleportingBed, spawn, world spawn, friends/etp bed
FriendsFriend list that unlocks trades & teleports/friends
Villager EconomyOwned villagers, trade fees, Emerald anvil repair/eco (Alias: /villager)
Player TradingSafe two-sided trades with a confirmation GUI/deal <player>
Death ChestYour items wait safely where you died/dchest
CO₂ EconomyPollute & pay, plant & earn Emeralds/co2

⚒ Crafting Codex

All custom items are crafted in a regular 3×3 Crafting Table. Recipes are shaped — positions matter, but they may be mirrored. Hover a slot for its name.

⚡ Power Rods — Recipe Breakdown

A Power Rod is a glowing Blaze Rod (it carries a hidden marker, so a vanilla Blaze Rod will not work as fuel — and vice versa). It’s the only item accepted by the Core Chunk Loader’s fuel slot.

CRC / CBC / CQC

Ingredient list (per rod)

QtyItemWhere
6Copper NuggetLeft & right columns
1Redstone DustTop centre
1Blaze RodCentre
1Nether QuartzBottom centre
OUTPUT

1× Power Rod (enchanted glint). Burn time: 60 min in standard loaders, 90 min in efficient pyramids.

Material cost at a glance

Tip: 9 copper nuggets = 1 copper ingot, so a stack of rods is cheap — but Blaze Rods are the bottleneck. Visit a Nether fortress.

❗ Not craftable

Quantum Chunk Loaders have no crafting recipe — they are handed out by admins (/ecladmin givequantum). The Core Chunk Loader recipe is craftable by default, but admins can switch crafting and placement off with /ecladmin togglecraftable.

☀ Core Loader // yellow · fuel-driven

The Core Chunk Loader is a Beacon that keeps chunks loaded — crops grow, farms run, redstone ticks — even if you are far away. It burns Power Rods like a furnace burns coal. Build a pyramid underneath to load more chunks and burn fuel more efficiently.

Fuel & burn time

60 min
Standard
Level 0 & 1
90 min
Efficient
Level 2, 3 & 4

Per Power Rod. Fuel is stored in the loader, rods you insert are never lost, and when the last rod burns out the loader goes dark.

9×1 Fuel GUI — right-click the loader

Core Chunk Loader

Only one person can have the GUI open at a time. Only the owner may use it.

💡 FUEL LIGHT MECHANIC

The Core Loader only emits its light — the glowing yellow sky beam — while it is fueled AND its pyramid is at least Level 1. Out of Power Rods, the light goes dark.

Level 0 never glows, even when fueled. A bare beacon still loads its own chunk, but it stays dark — build at least the 3×3 Diamond foundation to light it up. (Quantum loaders are different: they glow purple for their entire lifespan.)

StateLoads chunks?Glows?
Level 0, fueledYes (1×1)No — never
Level 1+ and fueledYesYes
Level 1+ but out of fuelNoNo

▲ The Pyramid — Levels 0–4

The pyramid sits under the beacon, in four layers: 3×3 → 5×5 → 7×7 → 9×9 (164 blocks total). Every layer must be 100% uniform — one single material, no gaps, no mixing within a layer. The server rescans every few seconds and promotes or demotes your loader automatically.

IRON IS PROHIBITED

Iron Blocks never count in any layer, nor does Crying Obsidian.

Diamond Block — foundation (bottom layer)
Netherite Block — core (layer above the foundation)
Cap: Gold or Emerald or Diamond or Netherite (uniform per layer)

Chunks kept loaded

■ gold outline = the loader’s home chunk

Full level table

LvlLayers (top → bottom)LoadedBurnBoundary rule
0Bare beacon1×1 chunk60 min—
13×3 Diamond1×1 chunk60 minInside home chunk
23×3 Netherite → 5×5 Diamond1×1 chunk90 minInside home chunk
33×3 Cap → 5×5 Netherite → 7×7 Diamond2×2 chunks90 minMay cross borders
43×3 Cap → 5×5 Cap → 7×7 Netherite → 9×9 Diamond3×3 chunks90 minMay cross borders

“Cap” = a layer made entirely of Gold, Emerald, Diamond or Netherite Blocks. Each cap layer picks its own material, but must be uniform within itself. The loader’s light (sky beam) only shines from Level 1 upward while fuel remains — Level 0 never glows.

⚠ CHUNK BOUNDARY RULES

LEVEL 1 (3×3) & LEVEL 2 (5×5)

The pyramid MUST be 100% within the loader’s home chunk! If even one block of the footprint pokes into a neighbouring chunk, the pyramid is not recognised and the loader stays at Level 0.

LEVEL 3 (7×7 / 2×2) & LEVEL 4 (9×9 / 3×3)

These are fully allowed to cross chunk borders! They load a 2×2 or 3×3 block of chunks anyway, so place them wherever you like.

Boundary checker

Enter the loader’s position inside its chunk (0–15, as X mod 16 and Z mod 16).

Rule of thumb: Level 1 needs local X/Z in 1–14, Level 2 in 2–13. A full 9×9 inside one chunk would need 4–11.

✦ Quantum Loader // purple · permanent

  • No fuel required. No Power Rods, no pyramid — it always loads its own chunk (1×1).
  • 30-day real-time lifespan (default). Then it dissolves with a chat message.
  • The clock starts at first placement. Until then the lore reads “Duration: 30 Days (Starts upon first placement)”.
  • The countdown runs continuously — even inside chests and inventories, and even while you are offline. It is an absolute deadline, not “online time”.
  • Break a placed one and it drops with its remaining time intact. It never resets.
  • Expired items are deleted from your inventory, Ender Chest and open containers.

Quantum lifecycle

★ Quick comparison

Core LoaderQuantum Loader
ColourYellow / orange beaconPurple beacon
ObtainedCrafted (Netherite blocks, Conduits, Beacon)Admin-given only
Runs onPower Rods (60 / 90 min each)Real-time lifespan, 30 days
Area1×1 up to 3×3 chunks via pyramid1×1 chunk always
PyramidRequired for Level 1+Not used
Owner-onlyYesYes

🏰 Land Claims

Claim chunks (16×16 columns) to protect your builds from griefers and pay a small Emerald upkeep. Payments come straight from your bank account.

8
Emeralds per chunk
initial claim
1
Emerald per chunk
upkeep every week
10
max separate
chunk groups

Cost calculator

96
Emeralds to claim
12
Emeralds / week
48
Emeralds / 4 weeks

Upkeep is billed automatically on a fixed weekly schedule (default: Sundays 18:00 server time). Admins can change prices and schedule at any time.

⌨ Commands

/chunkCommand overview (aliases /c)
/chunk guiInteractive 9×1 management menu
/chunk claimClaim the chunk you stand in (/claim)
/chunk unclaimRelease it — asks for confirmation (/unclaim)
/chunk autoclaimClaim chunks automatically as you walk
/chunk infoWho owns this chunk?
/chunk groupsYour chunk groups & anchors
/chunk upkeepUpkeep & debt status
/chunk paydebtSettle outstanding debt
/chunk mapToggle the 9×9 minimap sidebar
/chunk map guiOpen the claim radar

▦ /chunk gui — 9×1

Chunk

⚔ Claim PvP Toggle

The PvP sword in /chunk gui switches PvP on or off across every claim you own, immediately. One click, no confirmation.

Diamond Sword = PvP ON
⇄
Wooden Sword = PvP OFF

The menu only works while you are standing in the chunk it was opened in — walk away and it asks you to reopen it.

⟳ Auto-Claim

Toggle with /chunk autoclaim or the GUI. While active, each new chunk you enter is claimed for you (8 Emeralds each) — handy for fencing in a big base. Turning it on asks for a confirmation click first, so you can’t drain your account by accident.

WATCH YOUR WALLET

Auto-claim spends real Emeralds with every step. Turn it off before you walk home.

📷 Pre-Unclaim Snapshot Protection

Before a chunk is claimed, the server freezes a baseline snapshot of it (write-once — it never gets overwritten). The snapshot is taken at whichever comes first:

  • you claim the chunk, or
  • players place 150 blocks there, or
  • players break 200 blocks there.

When a claim is released — by you or by unpaid debt — the chunk is restored to that baseline, so abandoned builds don’t scar the world. Unclaimed snapshots are cleaned up after 14 days; claimed chunks are never purged.

⚠ Placement, Debt & Foreclosure

Spacing between players

DimensionNew group distanceEarlier owner may expand to
Overworld16 chunks8 chunks
Nether8 chunks4 chunks
End16 chunks8 chunks

Your own touching chunks form one “group”. You may own up to 10 groups.

If you can’t pay

  • Short on Emeralds at upkeep time → you go into debt (see /chunk upkeep).
  • Pay it back with /chunk paydebt, or simply deposit Emeralds so your balance climbs above zero.
  • While you owe money the bank adds 5% compound interest every billing cycle (default: weekly) — see the Economy tab.
⚠ CRITICAL: 6 MONTHS IN DEBT = ALL CLAIMS LOST

If your account stays in debt for 6 continuous months, ALL of your claims are automatically revoked: every chunk you own is un-claimed and rolled back via snapshot protection to its original state. Your builds there are gone and the land is free for anyone to claim.

The clock only resets when you get out of debt. Interest keeps growing the whole time, so don’t let it sit — /chunk upkeep shows where you stand.

☠ Death Chest // /dchest

You never lose your gear to the void or a creeper’s timing. When you die, your whole inventory (armor, off-hand, hotbar and backpack) is moved into a protected virtual Death Chest at your death spot instead of dropping on the ground.

How it works

  • Safe storage: items are saved byte-for-byte as you died with them. Nobody — not even you — can break the chest block; it is immune to explosions, fire, pistons, hoppers and endermen.
  • Protection duration: 15 minutes of your online time (server default). The timer pauses while you are offline, so logging off never costs you your items.
  • Warnings: you get chat warnings at 5 min, 1 min and 10 s remaining.
  • Expiry: when time runs out the chest is voided (items vanish) — admins may switch it to dropping the items instead.
  • Empty it: once you have taken everything out, the chest disappears on its own.
  • No safe block nearby? The items drop at the fallback spot (and you are told the coordinates).
RETRIEVE FAST

Fifteen online minutes is short. Run straight to the coordinates — and bring something to survive whatever killed you.

Find & track it

  • Coordinates are printed in chat the moment you die (X Y Z + world + chest ID).
  • Compass: after death your compass automatically points to the newest chest, and an action bar shows the remaining time of your latest three chests.
  • /dchest track <id> — point the compass at a specific chest.
  • /dchest list — all active chests (click to track). /dchest info [id] — owner, location, timer, shares.

Who can open it?

WhoAccess
You (owner)Always
Someone you /dchest share <player> [id]That chest only
Friends with chest access enabledYes (friend-list toggle)
Everyone, after /dchest unlock [id]Public — undo with /dchest lock
StrangersDenied

Right-click the chest to open its 54-slot menu laid out like your inventory: armor, off-hand, backpack and hotbar. Take what you need.

🏦 Emerald Bank

Everyone starts with a 128 Emerald account. Your account lives on the server — Emeralds only exist in your inventory when you withdraw them.

🌐 ONLINE BANKING — NO CARD NEEDED
  • Check balance — /bank balance
  • Pay friends — /bank send <player> <amount> (or from the Friends app)
  • View ranking — /bank ranking (Top 10), or the Phone’s Emerald Ranking
💳 ATM OPERATIONS — PHYSICAL BANK CARD REQUIRED!
  • Deposit — /bank deposit <amount|all>
  • Withdraw — /bank withdraw <amount>
  • Open the ATM GUI — /bank gui or the Phone’s ATM app

“You need a physical Bank Card in your inventory to deposit or withdraw cash!”

Card requirement matrix

ActionNeeds Bank Card?How
Check balanceNO/bank balance
Send to a playerNO/bank send
Emerald rankingNO/bank ranking · Phone
Deposit EmeraldsYES/bank deposit · ATM
Withdraw EmeraldsYES/bank withdraw · ATM
Open ATM GUIYES/bank gui · Phone

The card can be anywhere in your inventory (hotbar, backpack, or off-hand).

ATM GUI — 9×1

Bank Account
⚠ DEBT, INTEREST & OVERDRAFT

If a balance hits 0 or below, withdrawals and transfers are locked. Server systems (claim upkeep, taxes, fees) may push you negative.

  • 5% compound interest is charged on a negative balance every billing cycle — weekly by default (Sundays 18:00). If admins change the cycle (e.g. every 3 weeks), interest ticks on that cycle instead.
  • It compounds: the interest is added to the debt, so next cycle you pay 5% of the bigger number. Always rounded up to a whole Emerald.
  • Climb back above zero to unlock your account.
  • 6 months in debt → ALL your land claims are revoked, un-claimed and rolled back from their snapshots.

Formula: debt = debt + ceil(debt × 5%)

SAFE-KEEPING

Emeralds in the bank can’t be lost on death or stolen from your inventory. Keep what you don’t need in the account.

✦ Teleportation // /etp

❤ SAFETY RULE

Teleporting strictly requires FULL health — all 10 hearts (20 HP). Even a half-heart missing cancels the teleport:

“You must have full health (10 hearts) to teleport!”

Golden (absorption) hearts do not count as health. Heal up first — eat, sleep, or drink a potion.

16
Emeralds
same dimension
32
Emeralds
cross-dimension
30s
confirm / request
timeout

Fees are paid from your bank account. “Cross-dimension” means the destination is in a different world than you (e.g. you are in the Nether and your bed is in the Overworld).

Teleport destinations

CommandDestinationFee
/etp bed (/etp spawn)Your bed or respawn anchor16 / 32
/etp worldspawnSpawn of the world you’re in16 / 32
/etp overworldspawn (/etp owspawn)Main Overworld spawn16 / 32
/etp to <player>A friend (they must accept)16 / 32

How it works

  • Spawn/bed teleports show the fee first; confirm with /etp yes (or /etp y) within 30 s.
  • Player teleports send a request; the target answers /etp yes / /etp no — you only pay once they accept.
  • If the teleport fails after payment, the fee is refunded.
  • Annoyed by requests? /etp block <player> and /etp unblock <player>.
  • The destination must be obstruction-free; the server searches for a safe landing spot nearby.

Fee & health simulator

Your health: 20 HP

⚒ Mending Ban & Emerald Anvil Repair

🚫 MENDING IS FORBIDDEN SERVER-WIDE

The Mending enchantment is strictly disabled across the entire server — except on Bows, where it is balanced against the Infinity enchantment.

  • Mending cannot be applied to tools, weapons or armor, and enchanted gear found in loot has it stripped.
  • Mending that somehow sits on a non-bow item does nothing: XP orbs never repair it.
  • Enchanted books stay valid to carry and trade — they just can’t put Mending onto anything but a Bow.

⚒ Custom Emerald Anvil repair

Instead of cheap XP-farm Mending, you repair with the economy. Tools, weapons and armor — any damaged item with durability — are repaired at an Anvil using Emeralds.

  1. 1. Put the damaged item in the left anvil slot.
  2. 2. Put Emeralds in the right slot — the amount decides the tier.
  3. 3. Take the result. Emeralds are consumed and XP levels are charged.
Emeralds in slotRepairConsumedXP levels
16 – 31+50% of max durability162
32 or moreFull repair323

Fine print

  • Fixed price: the cost never grows. There is no “prior work” penalty and no “Too Expensive!”, however often an item was repaired.
  • Only damaged items with durability are accepted — a full-health tool can’t be “repaired”.
  • Each repair gives the anvil a 12% chance to wear down (Anvil → Chipped → Damaged → broken).
  • Only the tier’s price is consumed; leftover Emeralds stay in the slot, so a stack of 64 pays for several repairs.
  • Creative mode players pay no XP.

Keep spare Emeralds in your inventory (not just the bank) — the anvil needs the real items.

🤝 Safe Trading — /deal // ErniesMakeADeal

Trade with another player without any risk of scams. Both of you see exactly what is offered, and nothing moves until both of you confirm.

Step by step

The request arrives in chat with interactive buttons. Prefer typing? /deal yes (or y) and /deal no (or n). Requests expire after 30 seconds.

The dual-confirmation GUI hover the slots

Deal

Rules of the deal

  • Each player offers up to 3 item stacks (left side). Your partner’s offer is mirrored read-only on the right.
  • Click the star to mark yourself ready. Changing an offer un-readies both players, so nobody can swap items at the last second.
  • When both are ready a 3-second countdown starts. Touch your items during it and the deal is cancelled.
  • Not enough inventory space on either side? The trade is cancelled and nothing is lost.
  • Close the GUI, hit the barrier or log out → the deal is cancelled and items return to their owners.

Delivery fee (ELS — Ernies Logistic Service)

Situation when the request is sentFee
Same world, within 16 blocksFree (“Local Trade”)
Same world, over 16 blocks (Overworld)10 Emeralds
Different dimensions, or far apart in Nether / End16 Emeralds

The fee is charged from the bank account of each player who receives items. If a payment is rejected the whole deal is aborted and any fee already taken is refunded. Block unwanted offers with /deal <player> block (and unblock); you can also start a deal from the Friends list.

🌇 Villager Trading & CO₂

  • Villagers have an owner. Strangers pay a fee (debited to the owner) or are blocked — set it in /eco.
  • Shift-click trading is disabled; click the result slot.
  • CO₂ ledger: smelting (4), campfires (2) and elytra boosts (8) add pollution; trees (−256), sugar cane, kelp & bamboo absorb it.
  • Weekly settlement: +1 Emerald per full −512 CO₂ absorbed, −4 Emeralds per started +512 emitted.

⌨ Full Command Register

Click any column header to sort. Filter by audience or search by name, plugin or description.

Command Type System What it does Permission

Anything marked ADMIN requires operator status. <arg> = required, [arg] = optional.