Phones, banks, chunk loaders, land claims and teleports — one page, six tabs. Hover any item for its tooltip.
The first time you ever join, the server hands you everything you need to take part in the economy. No commands required.
If you don’t want to use any commands, this one is for you.
Your physical key to the ATM. Required for deposits & withdrawals.
Starter balance credited to your bank account — not your inventory.
Lost your Phone or Bank Card? Craft a new one – recipes in the Crafting Codex.
Right-click the Phone to open the 9x3 Master Hub. Every system on the server is only one click away. Hover or click a slot below.
The two teleport buttons (Spawn & Overworld Spawn) first show the fee, then turn into a Clock. Click again within 10 seconds to confirm — otherwise the confirmation expires.
Anything that costs Emeralds or can’t be undone asks first. The server prints a chat line with two clickable buttons:
/chunk unclaim yes, /etp yes)./chunk unclaim no, /etp no). Doing nothing also cancels — requests time out after about 30 seconds.| System | What it does | Start with |
|---|---|---|
| Emerald Bank | Account, ATM, transfers, ranking | /bank gui |
| Land Claims | Protect chunks, minimap, upkeep | /chunk gui |
| Chunk Loaders | Keep chunks running while you’re away | Craft a Core Loader |
| Teleporting | Bed, spawn, world spawn, friends | /etp bed |
| Friends | Friend list that unlocks trades & teleports | /friends |
| Villager Economy | Owned villagers, trade fees, Emerald anvil repair | /eco (Alias: /villager) |
| Player Trading | Safe two-sided trades with a confirmation GUI | /deal <player> |
| Death Chest | Your items wait safely where you died | /dchest |
| CO₂ Economy | Pollute & pay, plant & earn Emeralds | /co2 |
All custom items are crafted in a regular 3×3 Crafting Table. Recipes are shaped — positions matter, but they may be mirrored. Hover a slot for its name.
A Power Rod is a glowing Blaze Rod (it carries a hidden marker, so a vanilla Blaze Rod will not work as fuel — and vice versa). It’s the only item accepted by the Core Chunk Loader’s fuel slot.
| Qty | Item | Where |
|---|---|---|
| 6 | Copper Nugget | Left & right columns |
| 1 | Redstone Dust | Top centre |
| 1 | Blaze Rod | Centre |
| 1 | Nether Quartz | Bottom centre |
1× Power Rod (enchanted glint). Burn time: 60 min in standard loaders, 90 min in efficient pyramids.
Tip: 9 copper nuggets = 1 copper ingot, so a stack of rods is cheap — but Blaze Rods are the bottleneck. Visit a Nether fortress.
Quantum Chunk Loaders have no crafting recipe — they are handed out by admins (/ecladmin givequantum). The Core Chunk Loader recipe is craftable by default, but admins can switch crafting and placement off with /ecladmin togglecraftable.
The Core Chunk Loader is a Beacon that keeps chunks loaded — crops grow, farms run, redstone ticks — even if you are far away. It burns Power Rods like a furnace burns coal. Build a pyramid underneath to load more chunks and burn fuel more efficiently.
Per Power Rod. Fuel is stored in the loader, rods you insert are never lost, and when the last rod burns out the loader goes dark.
Only one person can have the GUI open at a time. Only the owner may use it.
The Core Loader only emits its light — the glowing yellow sky beam — while it is fueled AND its pyramid is at least Level 1. Out of Power Rods, the light goes dark.
Level 0 never glows, even when fueled. A bare beacon still loads its own chunk, but it stays dark — build at least the 3×3 Diamond foundation to light it up. (Quantum loaders are different: they glow purple for their entire lifespan.)
| State | Loads chunks? | Glows? |
|---|---|---|
| Level 0, fueled | Yes (1×1) | No — never |
| Level 1+ and fueled | Yes | Yes |
| Level 1+ but out of fuel | No | No |
The pyramid sits under the beacon, in four layers: 3×3 → 5×5 → 7×7 → 9×9 (164 blocks total). Every layer must be 100% uniform — one single material, no gaps, no mixing within a layer. The server rescans every few seconds and promotes or demotes your loader automatically.
Iron Blocks never count in any layer, nor does Crying Obsidian.
■ gold outline = the loader’s home chunk
| Lvl | Layers (top → bottom) | Loaded | Burn | Boundary rule |
|---|---|---|---|---|
| 0 | Bare beacon | 1×1 chunk | 60 min | — |
| 1 | 3×3 Diamond | 1×1 chunk | 60 min | Inside home chunk |
| 2 | 3×3 Netherite → 5×5 Diamond | 1×1 chunk | 90 min | Inside home chunk |
| 3 | 3×3 Cap → 5×5 Netherite → 7×7 Diamond | 2×2 chunks | 90 min | May cross borders |
| 4 | 3×3 Cap → 5×5 Cap → 7×7 Netherite → 9×9 Diamond | 3×3 chunks | 90 min | May cross borders |
“Cap” = a layer made entirely of Gold, Emerald, Diamond or Netherite Blocks. Each cap layer picks its own material, but must be uniform within itself. The loader’s light (sky beam) only shines from Level 1 upward while fuel remains — Level 0 never glows.
The pyramid MUST be 100% within the loader’s home chunk! If even one block of the footprint pokes into a neighbouring chunk, the pyramid is not recognised and the loader stays at Level 0.
These are fully allowed to cross chunk borders! They load a 2×2 or 3×3 block of chunks anyway, so place them wherever you like.
Enter the loader’s position inside its chunk (0–15, as X mod 16 and Z mod 16).
Rule of thumb: Level 1 needs local X/Z in 1–14, Level 2 in 2–13. A full 9×9 inside one chunk would need 4–11.
| Core Loader | Quantum Loader | |
|---|---|---|
| Colour | Yellow / orange beacon | Purple beacon |
| Obtained | Crafted (Netherite blocks, Conduits, Beacon) | Admin-given only |
| Runs on | Power Rods (60 / 90 min each) | Real-time lifespan, 30 days |
| Area | 1×1 up to 3×3 chunks via pyramid | 1×1 chunk always |
| Pyramid | Required for Level 1+ | Not used |
| Owner-only | Yes | Yes |
Claim chunks (16×16 columns) to protect your builds from griefers and pay a small Emerald upkeep. Payments come straight from your bank account.
Upkeep is billed automatically on a fixed weekly schedule (default: Sundays 18:00 server time). Admins can change prices and schedule at any time.
/chunk | Command overview (aliases /c) |
/chunk gui | Interactive 9×1 management menu |
/chunk claim | Claim the chunk you stand in (/claim) |
/chunk unclaim | Release it — asks for confirmation (/unclaim) |
/chunk autoclaim | Claim chunks automatically as you walk |
/chunk info | Who owns this chunk? |
/chunk groups | Your chunk groups & anchors |
/chunk upkeep | Upkeep & debt status |
/chunk paydebt | Settle outstanding debt |
/chunk map | Toggle the 9×9 minimap sidebar |
/chunk map gui | Open the claim radar |
The PvP sword in /chunk gui switches PvP on or off across every claim you own, immediately. One click, no confirmation.
The menu only works while you are standing in the chunk it was opened in — walk away and it asks you to reopen it.
Toggle with /chunk autoclaim or the GUI. While active, each new chunk you enter is claimed for you (8 Emeralds each) — handy for fencing in a big base. Turning it on asks for a confirmation click first, so you can’t drain your account by accident.
Auto-claim spends real Emeralds with every step. Turn it off before you walk home.
Before a chunk is claimed, the server freezes a baseline snapshot of it (write-once — it never gets overwritten). The snapshot is taken at whichever comes first:
When a claim is released — by you or by unpaid debt — the chunk is restored to that baseline, so abandoned builds don’t scar the world. Unclaimed snapshots are cleaned up after 14 days; claimed chunks are never purged.
| Dimension | New group distance | Earlier owner may expand to |
|---|---|---|
| Overworld | 16 chunks | 8 chunks |
| Nether | 8 chunks | 4 chunks |
| End | 16 chunks | 8 chunks |
Your own touching chunks form one “group”. You may own up to 10 groups.
/chunk upkeep)./chunk paydebt, or simply deposit Emeralds so your balance climbs above zero.If your account stays in debt for 6 continuous months, ALL of your claims are automatically revoked: every chunk you own is un-claimed and rolled back via snapshot protection to its original state. Your builds there are gone and the land is free for anyone to claim.
The clock only resets when you get out of debt. Interest keeps growing the whole time, so don’t let it sit — /chunk upkeep shows where you stand.
You never lose your gear to the void or a creeper’s timing. When you die, your whole inventory (armor, off-hand, hotbar and backpack) is moved into a protected virtual Death Chest at your death spot instead of dropping on the ground.
Fifteen online minutes is short. Run straight to the coordinates — and bring something to survive whatever killed you.
/dchest track <id> — point the compass at a specific chest./dchest list — all active chests (click to track). /dchest info [id] — owner, location, timer, shares.| Who | Access |
|---|---|
| You (owner) | Always |
Someone you /dchest share <player> [id] | That chest only |
| Friends with chest access enabled | Yes (friend-list toggle) |
Everyone, after /dchest unlock [id] | Public — undo with /dchest lock |
| Strangers | Denied |
Right-click the chest to open its 54-slot menu laid out like your inventory: armor, off-hand, backpack and hotbar. Take what you need.
Everyone starts with a 128 Emerald account. Your account lives on the server — Emeralds only exist in your inventory when you withdraw them.
/bank balance/bank send <player> <amount> (or from the Friends app)/bank ranking (Top 10), or the Phone’s Emerald Ranking/bank deposit <amount|all>/bank withdraw <amount>/bank gui or the Phone’s ATM app“You need a physical Bank Card in your inventory to deposit or withdraw cash!”
| Action | Needs Bank Card? | How |
|---|---|---|
| Check balance | NO | /bank balance |
| Send to a player | NO | /bank send |
| Emerald ranking | NO | /bank ranking · Phone |
| Deposit Emeralds | YES | /bank deposit · ATM |
| Withdraw Emeralds | YES | /bank withdraw · ATM |
| Open ATM GUI | YES | /bank gui · Phone |
The card can be anywhere in your inventory (hotbar, backpack, or off-hand).
If a balance hits 0 or below, withdrawals and transfers are locked. Server systems (claim upkeep, taxes, fees) may push you negative.
Formula: debt = debt + ceil(debt × 5%)
Emeralds in the bank can’t be lost on death or stolen from your inventory. Keep what you don’t need in the account.
Teleporting strictly requires FULL health — all 10 hearts (20 HP). Even a half-heart missing cancels the teleport:
“You must have full health (10 hearts) to teleport!”
Golden (absorption) hearts do not count as health. Heal up first — eat, sleep, or drink a potion.
Fees are paid from your bank account. “Cross-dimension” means the destination is in a different world than you (e.g. you are in the Nether and your bed is in the Overworld).
| Command | Destination | Fee |
|---|---|---|
/etp bed (/etp spawn) | Your bed or respawn anchor | 16 / 32 |
/etp worldspawn | Spawn of the world you’re in | 16 / 32 |
/etp overworldspawn (/etp owspawn) | Main Overworld spawn | 16 / 32 |
/etp to <player> | A friend (they must accept) | 16 / 32 |
/etp yes (or /etp y) within 30 s./etp yes / /etp no — you only pay once they accept./etp block <player> and /etp unblock <player>.Your health: 20 HP
The Mending enchantment is strictly disabled across the entire server — except on Bows, where it is balanced against the Infinity enchantment.
Instead of cheap XP-farm Mending, you repair with the economy. Tools, weapons and armor — any damaged item with durability — are repaired at an Anvil using Emeralds.
| Emeralds in slot | Repair | Consumed | XP levels |
|---|---|---|---|
| 16 – 31 | +50% of max durability | 16 | 2 |
| 32 or more | Full repair | 32 | 3 |
Keep spare Emeralds in your inventory (not just the bank) — the anvil needs the real items.
Trade with another player without any risk of scams. Both of you see exactly what is offered, and nothing moves until both of you confirm.
The request arrives in chat with interactive buttons. Prefer typing? /deal yes (or y) and /deal no (or n). Requests expire after 30 seconds.
| Situation when the request is sent | Fee |
|---|---|
| Same world, within 16 blocks | Free (“Local Trade”) |
| Same world, over 16 blocks (Overworld) | 10 Emeralds |
| Different dimensions, or far apart in Nether / End | 16 Emeralds |
The fee is charged from the bank account of each player who receives items. If a payment is rejected the whole deal is aborted and any fee already taken is refunded. Block unwanted offers with /deal <player> block (and unblock); you can also start a deal from the Friends list.
/eco.Click any column header to sort. Filter by audience or search by name, plugin or description.
| Command | Type | System | What it does | Permission |
|---|
Anything marked ADMIN requires operator status. <arg> = required, [arg] = optional.